What a player's controls allow: no shooting in a safe zone, walking only in a prison, fists only at a boxing match... One of the game's control styles, set by the server for that player (nobody else is affected). It stays after dying and respawning.
player:setControlStyle("CS_NOATTACK") -- a safe zone
player:setControlStyle("") -- everything again
print(player:getControlStyle())
In the chat (devCommands=1): /controls CS_WALKAB, /controls for everything.
Useful ones
| Style | What the player can do |
|---|---|
CS_NORMAL | everything (the default) |
CS_NOATTACK | no shooting, punching or weapons - a safe zone |
CS_FISTFIGHT | fists only, no guns |
CS_FRIENDLY | walk, run, use, look around |
CS_WALKAB | walk and use only (no running) |
CS_PRISON_RUN | walk, run and use |
CS_PRISON_FIGHT | walk, run and fight with fists |
CS_RESIDENCE | no sprint, fights, guns, cover, climbing |
CS_RESIDENCE_4 | no running or sprint |
CS_PRICE | no sprint |
CS_CARINOUT | can't drive (can get in and out) |
CS_HEY_JOE_CAR | can't get in or out of cars |
CS_ONLY_DRIVE_CAR | only drive the car |
CS_COVER | only cover and use |
CS_AIM | only aim and shoot (no moving) |
CS_NONE | nothing: the character doesn't move |
All of them
The game's own list (many are for its missions). "Denied": what's switched off; "allowed": what stays on when everything else is off (ALL).
| Style | Denied | Allowed |
|---|---|---|
CS_NORMAL | - | - |
CS_NONE | ALL | - |
CS_FRIENDLY | ALL | WALK,RUN,USE,ZOOM |
CS_CAR | ALL | CAR_ACCESSORIES |
CS_NOATTACK | FIRE,CLOSECOMBAT,WEAPON_MANIP,WEAPON_SEL | - |
CS_FISTFIGHT | FIRE,WEAPON_MANIP,WEAPON_SEL | - |
CS_WALKAB | ALL | WALK,USE |
CS_CARINOUT | CAR_DRIVE | - |
CS_COVER | ALL | COVERS,USE |
CS_AIM | ALL | FIRE,WEAPON_SEL,ZOOM,WEAPON_MANIP |
CS_DISTILLERY | SPRINT | - |
CS_PRISON_RUN | ALL | WALK,RUN,USE |
CS_PRISON_WALK | ALL | WALK,USE |
CS_PRISON_FIGHT | ALL | WALK,RUN,CLOSECOMBAT |
CS_ONLY_DRIVE_CAR | ALL | CAR_DRIVE |
CS_RESIDENCE_KYBL | SPRINT,RUN,CLOSECOMBAT,FIRE,COVERS,OBSTACLES,WEAPON_MANIP,WEAPON_SEL,CROUCH | - |
CS_RESIDENCE | SPRINT,CLOSECOMBAT,FIRE,COVERS,OBSTACLES,WEAPON_MANIP,WEAPON_SEL | - |
CS_RESIDENCE_2 | SPRINT,CLOSECOMBAT,FIRE,COVERS,WEAPON_MANIP,WEAPON_SEL | - |
CS_RESIDENCE_3 | SPRINT,CLOSECOMBAT,FIRE,OBSTACLES,WEAPON_MANIP,WEAPON_SEL | - |
CS_RESIDENCE_4 | SPRINT,RUN | - |
CS_RES_PAL_NIC | ALL | USE,WALK |
CS_HEY_JOE_CAR | CAR_INOUT | - |
CS_HSH_WAY_TO_MOTHER | ALL | WALK,RUN,USE |
CS_HSH_JOY_RIDE | ALL | CAR_ACCESSORIES,CAR_DRIVE |
CS_HSH_WAY_TO_JOE | CAR_INOUT,CAR_DRIVE,CAR_ACCESSORIES | - |
CS_HSH_CHARLIE | ALL | WALK,RUN,USE,CAR_INOUT |
CS_HSH_BEFORE_SHOOTING_TUTORIAL | WEAPON_SEL,CAR_INOUT | - |
CS_HSH_SHOOTING_TUTORIAL | CAR_INOUT | - |
CS_PRICE | SPRINT | - |
CS_HSH_BARBER | ALL | WALK,RUN,USE,CLOSECOMBAT,ZOOM |
CS_HSH_BARBER_CRATES | ALL | WALK,ZOOM,USE |
CS_HSH_BARBER_FIGHT | ALL | WALK,RUN,ZOOM,CLOSECOMBAT |
CS_HSH_BED_FADE_OUT | ALL | WALK |
CS_BALLS_AND_BEANS_F | SPRINT,FIRE,WEAPON_MANIP,WEAPON_SEL | - |
CS_BALLS_AND_BEANS | SPRINT | - |
CS_SEWER | ALL | WALK,USE |
CS_WALKAB_WPSEL | ALL | WALK,USE,WEAPON_SEL,WEAPON_MANIP |
CS_SICILY_NORMAL | CROUCH | - |
CS_SICILY_WALK | ALL | WALK,USE,WEAPON_SEL,FORCECROSSHAIROFF |
CS_SICILY_RUN | ALL | WALK,RUN,USE,COVERS,OBSTACLES,WEAPON_SEL,FORCECROSSHAIROFF |
CS_SICILY_COVER | ALL | WALK,USE,COVERS,OBSTACLES,WEAPON_SEL,FORCECROSSHAIROFF |
CS_SICILY_WEAPON_T | ALL | WEAPON_SEL,FORCECROSSHAIRON |
CS_SICILY_NO_COVERS | COVERS,CROUCH | - |
CS_SICILY_NO_SPRINT | SPRINT,CROUCH | - |
CS_SICILY_NO_COVERS_WEP | SPRINT,RUN,CLOSECOMBAT,FIRE,COVERS,OBSTACLES,CROUCH | - |
CS_SQ_MNF | CAR_INOUT | ALL |
CS_SQ_TIO | CAR_INOUT | ALL |
CS_FOUNDRY_FIGHT | SPRINT,CAR_INOUT | - |
CS_FOUNDRY_CARBLOCKER | CAR_INOUT,CAR_ACCESSORIES | - |
CS_SELL_CIG | ALL | WALK,USE |
CS_PLANET_EX | SPRINT,RUN | - |
CS_PLANET_INT | SPRINT | - |
CS_SICILY_GRENADE1 | ALL | WEAPON_SEL |
CS_SICILY_GRENADE2 | ALL | ZOOM,FIRE |
CS_SICILY_GRENADE3 | COVERS,WEAPON_SEL | - |
CS_SICILY_MG | ALL | ZOOM,FIRE,WEAPON_MANIP |
CS_GALANTE_OUTSIDE | FIRE,WEAPON_MANIP | - |
CS_DLC_TEST | ALL | RUN,WALK,OBSTACLES |
CS_DLC_BOSSFIGHT | ALL | WALK,FIRE,ZOOM,WEAPON_MANIP,OBSTACLES |