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Polizeiverfolgung unter der Hochbahn in Mafia II

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Control styles

What a player's controls allow: no shooting in a safe zone, walking only in a prison, fists only at a boxing match... One of the game's control styles, set by the server for that player (nobody else is affected). It stays after dying and respawning.

player:setControlStyle("CS_NOATTACK")   -- a safe zone
player:setControlStyle("")              -- everything again
print(player:getControlStyle())

In the chat (devCommands=1): /controls CS_WALKAB, /controls for everything.

Useful ones

StyleWhat the player can do
CS_NORMALeverything (the default)
CS_NOATTACKno shooting, punching or weapons - a safe zone
CS_FISTFIGHTfists only, no guns
CS_FRIENDLYwalk, run, use, look around
CS_WALKABwalk and use only (no running)
CS_PRISON_RUNwalk, run and use
CS_PRISON_FIGHTwalk, run and fight with fists
CS_RESIDENCEno sprint, fights, guns, cover, climbing
CS_RESIDENCE_4no running or sprint
CS_PRICEno sprint
CS_CARINOUTcan't drive (can get in and out)
CS_HEY_JOE_CARcan't get in or out of cars
CS_ONLY_DRIVE_CARonly drive the car
CS_COVERonly cover and use
CS_AIMonly aim and shoot (no moving)
CS_NONEnothing: the character doesn't move

All of them

The game's own list (many are for its missions). "Denied": what's switched off; "allowed": what stays on when everything else is off (ALL).

StyleDeniedAllowed
CS_NORMAL--
CS_NONEALL-
CS_FRIENDLYALLWALK,RUN,USE,ZOOM
CS_CARALLCAR_ACCESSORIES
CS_NOATTACKFIRE,CLOSECOMBAT,WEAPON_MANIP,WEAPON_SEL-
CS_FISTFIGHTFIRE,WEAPON_MANIP,WEAPON_SEL-
CS_WALKABALLWALK,USE
CS_CARINOUTCAR_DRIVE-
CS_COVERALLCOVERS,USE
CS_AIMALLFIRE,WEAPON_SEL,ZOOM,WEAPON_MANIP
CS_DISTILLERYSPRINT-
CS_PRISON_RUNALLWALK,RUN,USE
CS_PRISON_WALKALLWALK,USE
CS_PRISON_FIGHTALLWALK,RUN,CLOSECOMBAT
CS_ONLY_DRIVE_CARALLCAR_DRIVE
CS_RESIDENCE_KYBLSPRINT,RUN,CLOSECOMBAT,FIRE,COVERS,OBSTACLES,WEAPON_MANIP,WEAPON_SEL,CROUCH-
CS_RESIDENCESPRINT,CLOSECOMBAT,FIRE,COVERS,OBSTACLES,WEAPON_MANIP,WEAPON_SEL-
CS_RESIDENCE_2SPRINT,CLOSECOMBAT,FIRE,COVERS,WEAPON_MANIP,WEAPON_SEL-
CS_RESIDENCE_3SPRINT,CLOSECOMBAT,FIRE,OBSTACLES,WEAPON_MANIP,WEAPON_SEL-
CS_RESIDENCE_4SPRINT,RUN-
CS_RES_PAL_NICALLUSE,WALK
CS_HEY_JOE_CARCAR_INOUT-
CS_HSH_WAY_TO_MOTHERALLWALK,RUN,USE
CS_HSH_JOY_RIDEALLCAR_ACCESSORIES,CAR_DRIVE
CS_HSH_WAY_TO_JOECAR_INOUT,CAR_DRIVE,CAR_ACCESSORIES-
CS_HSH_CHARLIEALLWALK,RUN,USE,CAR_INOUT
CS_HSH_BEFORE_SHOOTING_TUTORIALWEAPON_SEL,CAR_INOUT-
CS_HSH_SHOOTING_TUTORIALCAR_INOUT-
CS_PRICESPRINT-
CS_HSH_BARBERALLWALK,RUN,USE,CLOSECOMBAT,ZOOM
CS_HSH_BARBER_CRATESALLWALK,ZOOM,USE
CS_HSH_BARBER_FIGHTALLWALK,RUN,ZOOM,CLOSECOMBAT
CS_HSH_BED_FADE_OUTALLWALK
CS_BALLS_AND_BEANS_FSPRINT,FIRE,WEAPON_MANIP,WEAPON_SEL-
CS_BALLS_AND_BEANSSPRINT-
CS_SEWERALLWALK,USE
CS_WALKAB_WPSELALLWALK,USE,WEAPON_SEL,WEAPON_MANIP
CS_SICILY_NORMALCROUCH-
CS_SICILY_WALKALLWALK,USE,WEAPON_SEL,FORCECROSSHAIROFF
CS_SICILY_RUNALLWALK,RUN,USE,COVERS,OBSTACLES,WEAPON_SEL,FORCECROSSHAIROFF
CS_SICILY_COVERALLWALK,USE,COVERS,OBSTACLES,WEAPON_SEL,FORCECROSSHAIROFF
CS_SICILY_WEAPON_TALLWEAPON_SEL,FORCECROSSHAIRON
CS_SICILY_NO_COVERSCOVERS,CROUCH-
CS_SICILY_NO_SPRINTSPRINT,CROUCH-
CS_SICILY_NO_COVERS_WEPSPRINT,RUN,CLOSECOMBAT,FIRE,COVERS,OBSTACLES,CROUCH-
CS_SQ_MNFCAR_INOUTALL
CS_SQ_TIOCAR_INOUTALL
CS_FOUNDRY_FIGHTSPRINT,CAR_INOUT-
CS_FOUNDRY_CARBLOCKERCAR_INOUT,CAR_ACCESSORIES-
CS_SELL_CIGALLWALK,USE
CS_PLANET_EXSPRINT,RUN-
CS_PLANET_INTSPRINT-
CS_SICILY_GRENADE1ALLWEAPON_SEL
CS_SICILY_GRENADE2ALLZOOM,FIRE
CS_SICILY_GRENADE3COVERS,WEAPON_SEL-
CS_SICILY_MGALLZOOM,FIRE,WEAPON_MANIP
CS_GALANTE_OUTSIDEFIRE,WEAPON_MANIP-
CS_DLC_TESTALLRUN,WALK,OBSTACLES
CS_DLC_BOSSFIGHTALLWALK,FIRE,ZOOM,WEAPON_MANIP,OBSTACLES