Every character of the game can be a player's model: 272 models. Set one with player:setSkin(model) - everyone sees it. In basic-rp try it in the chat: /skin traffic/cpros1l.
How the name is written
Player outfits (Vito, Joe, Jimmy) go by their name alone: "VITSUIT". Everyone else needs their folder in front: "hchar/frank", "traffic/cfetak1", "police_char/police_char". Case doesn't matter.
player:setSkin("VITSUIT") -- Vito in a suit
player:setSkin("hchar/frank") -- Frank Vinci
player:setSkin("traffic/cpros1l") -- a pedestrian
Vito Scaletta
34 outfits.
VITARMY VITBIK VITCOW VITKSL VITKSL2 VITM1 VITM3 VITNAH_T VITNAHO VITOD1 VITOD1NEUP VITOD2 VITOH VITOL1 VITOL2 VITOVERAL VITPRA VITREB VITSCHOOL VITSPO VITSTAR VITSUIT VITTEL VITTEL_KAB VITTUX VITUKL VITUKL_KN VITVEZ VITVEZO VITVEZOC VITVOP VITVOV VITVOV2I VITVOV3
Joe Barbaro
11 outfits.
JOEBRYL2 JOECIV2 JOED1 JOED2 JOEH JOEKSL JOEKSL2 JOEL1 JOEL2 JOEPRA JOESPO2
Jimmy (Jimmy's Vendetta)
8 outfits.
RTRD1 RTRD2 RTRH RTRKSL RTRL1 RTRL2 RTRPRA RTRVEZ
Story characters
The game's named characters (69). Where it's certain who it is, it's written next to the model.
| Model | Who |
|---|---|
hchar/albert | — |
hchar/brianc | — |
hchar/brianv | — |
hchar/brianv2 | — |
hchar/carlo | Carlo Falcone |
hchar/carloz | Carlo Falcone, another outfit |
hchar/consig | a consigliere |
hchar/derek | Derek Pappalardo |
hchar/desmond | — |
hchar/dlc_accountant | an accountant (DLC) |
hchar/dlc_attorney | an attorney (DLC) |
hchar/dlc_fm_tony | — |
hchar/dlc_harry | Harry, the gun shop owner (DLC) |
hchar/dlc_hotwheelsguards1 | a guard (DLC) |
hchar/dlc_hotwheelsguards2 | a guard (DLC) |
hchar/dlc_marco | — |
hchar/dlc_policechief | the police chief (DLC) |
hchar/dlc_prostitutenaked | — |
hchar/dlc_sm_owner | — |
hchar/dlc_tonny | — |
hchar/eddie2_bomb | Eddie Scarpa (a mission version) |
hchar/eddieo | Eddie Scarpa, another outfit |
hchar/eddies | Eddie Scarpa |
hchar/eric | — |
hchar/franca | Francesca, Vito's sister |
hchar/frank | Frank Vinci |
hchar/hen405 | Henry Tomasino |
hchar/joebryl | Joe Barbaro, a story outfit |
hchar/joeciv | Joe Barbaro, a story outfit |
hchar/joeneup | Joe Barbaro, a story outfit |
hchar/joeobd | Joe Barbaro, a story outfit |
hchar/joeobl | Joe Barbaro, a story outfit |
hchar/joeobld | Joe Barbaro, a story outfit |
hchar/joeobld2 | Joe Barbaro, a story outfit |
hchar/joeoblf | Joe Barbaro, a story outfit |
hchar/joeruka | Joe Barbaro, a story outfit |
hchar/joespo | Joe Barbaro, a story outfit |
hchar/joetel | Joe Barbaro, a story outfit |
hchar/joeukl | Joe Barbaro, a story outfit |
hchar/joeukl2 | Joe Barbaro, a story outfit |
hchar/joeup | Joe Barbaro, a story outfit |
hchar/joevez | Joe Barbaro, a story outfit |
hchar/joezml | Joe Barbaro, a story outfit |
hchar/leoobd | Leo Galante |
hchar/leospo | Leo Galante, another outfit |
hchar/leovez | Leo Galante, prison clothes |
hchar/lucca | Luca Gurino |
hchar/m02cleaningwoman | a cleaning woman |
hchar/m03joeflatman | a man at Joe's apartment |
hchar/m03joeflatwoman | a woman at Joe's apartment |
hchar/m04sqguards | guards |
hchar/m06_hchar1 | — |
hchar/m06_hchar2 | — |
hchar/m09_sq_devky | — |
hchar/m09_sq_harry | — |
hchar/m09_vito_flat | — |
hchar/m09event14_hchar | — |
hchar/m09event5_hchar | — |
hchar/m09sqguards | guards |
hchar/m14csguard | a guard |
hchar/marty | Marty |
hchar/marty_d | Marty, another version |
hchar/mike | Mike Bruski |
hchar/nv_player | — |
hchar/panchu | — |
hchar/pepeobd | — |
hchar/steve | — |
hchar/vitmat | — |
hchar/wong | Mr. Wong |
Pedestrians
The city's people (147): men and women, workers, gangsters, prostitutes, prisoners, barmen... The names are the game's own short codes.
traffic/cbarma traffic/cbarma2 traffic/ccerb1 traffic/ccerb2 traffic/ccerb3 traffic/ccerml traffic/ccerml2 traffic/ccerml3 traffic/ccermz traffic/ccerzl traffic/ccerzl1 traffic/ccinbg1 traffic/ccinbg2 traffic/ccinbl traffic/ccinga traffic/ccinga2 traffic/ccinku traffic/ccinml traffic/ccinri traffic/ccinzl traffic/ccinzl2 traffic/ccinzz traffic/ccinzz2 traffic/ccisni traffic/ccisni2 traffic/cdel1 traffic/cdel2 traffic/cdel3 traffic/cdel4 traffic/cdel5 traffic/cdelje traffic/cdete2 traffic/cdetek traffic/cerzz traffic/cfetak1 traffic/cfetak2 traffic/cguard1 traffic/cguard2 traffic/chlid1 traffic/chlid2 traffic/chudrz traffic/chudrz2 traffic/chudrz3 traffic/cinfge traffic/cirand traffic/cirga1 traffic/cirga2 traffic/cirinf traffic/cirjoh traffic/cirpat traffic/cirsea traffic/citant traffic/citga10c traffic/citga11f traffic/citga12f traffic/citga13c traffic/citga1c traffic/citga1f traffic/citga1v traffic/citga2c traffic/citga2f traffic/citga2v traffic/citga3c traffic/citga3f traffic/citga3v traffic/citga4c traffic/citga4f traffic/citga4v traffic/citga5v traffic/citga8 traffic/citga9 traffic/citkas traffic/citklav traffic/citseb traffic/citukl traffic/citvov1 traffic/citvov2 traffic/citzst traffic/cjoan traffic/cmesmz traffic/cmeszl traffic/cmeszl2 traffic/cmeszz traffic/cmeszz2 traffic/cmeszz3 traffic/cmot1 traffic/cmot2 traffic/cmot3 traffic/cmot4 traffic/cmotbo traffic/cmrtvl traffic/cpr1ce traffic/cpr2st traffic/cpr3zm traffic/cpr4 traffic/cpr5 traffic/cpr7 traffic/cpros1l traffic/cpros1n_low traffic/cpros1z traffic/cpros2l traffic/cpros2z traffic/cpros3l traffic/cpros3z traffic/cpros6l traffic/cpros6z traffic/cpump1 traffic/csicde traffic/csicde2 traffic/csicde3 traffic/csicmu traffic/csicmu3 traffic/csicze traffic/csicze2 traffic/csicze3 traffic/csomra traffic/csomra2 traffic/cvez1 traffic/cvez2 traffic/cvez3 traffic/cvez4 traffic/cvez5 traffic/cvez6 traffic/cvez7 traffic/cvezci1 traffic/cvezci2 traffic/cvezci3 traffic/cvezedv traffic/cvezga1 traffic/cvezga2 traffic/cvezjim traffic/cvezjon traffic/cvezvin traffic/dlc_wfe2_guard traffic/driver traffic/m03_maria traffic/m03_pimp traffic/m03_prostitute traffic/m09_sq_girl traffic/m09cfetak1 traffic/m09sq_bitchdres traffic/m09sq_master traffic/m09sq_trainee traffic/m14_sqmnf_cop1 traffic/m14_sqmnf_cop2 traffic/m14_sqmnf_tommy traffic/m14barman
Police
police_char/m11police police_char/m14china_pol police_char/police_char
Pedestrian, story and police models work like player models: the player sees themselves in it, and so does everyone else.